Browsing posts tagged: Technology
Perspectives in Information Science

What is Information Science? What does a person do as an Information Scientist? The yearning for replies to these queries so far is unabated. Meanwhile those who have dedicated their interest to information ponder the possible answers and issues. It is not surprising to realize that man has always been interested in information – in […]

Building Interactive Worlds in 3D

In Building Interactive Worlds in 3D readers will find turnkey tutorials that detail all the steps required to build simulations and interactions, utilize virtual cameras, virtual actors (with self-determined behaviors), and real-time physics including gravity, collision, and topography. With the free software demos included, 3D artists and developers can learn to build a fully functioning […]

Postmortems from Game Developer

The popular Postmortem column in Game Developer magazine features firsthand accounts of how some of the most important and successful games of recent years have been made. This book offers the opportunity to harvest this expertise with one volume. The editor has organized the articles by theme and added previously unpublished analysis to reveal successful […]

The Complete Guide to Game Audio

This comprehensive guide gives readers with basic music compositional skills the information they need to become commercially viable artisans. In addition to providing a foundation of prerequisite technical skills, including basic audio considerations and sound file formats, the book teaches the business skills needed to work successfully as an audio technician in the game development […]

Videogames

In the few decades since they first blipped their way onto television screens, videogames have become one of the most culturally, socially and economically significant media forms. Newman’s volume considers how we might approach videogames as media texts to be read, experiences to be played and played with, systems and simulations to be decoded and […]

Japanese Abacus Use & Theory

The Japanese Abacus & Theory book is easy to follow, and gives the reader step-by-step directions on how to use it correctly while applying it to practical use.The imperfect numerical notation and scarcity of suitable writing materials in ancient times are presumed to have given rise to need for devices of mechanical calculation. While the […]

Digital Media Collection

The Digital Media universe is filled with music, video, and still imagery. And to begin your exploration, you just need to learn a few basic techniques. This collection of tips, hacks, and tutorials is designed to accelerate your mastery of these media. We cover video, music, and photography because they’re not isolated forms of expression–in […]

Playing Video Games

From security training simulations to war games to role-playing games, to sports games to gambling, playing video games has become a social phenomena, and the increasing number of players that cross gender, culture, and age is on a dramatic upward trajectory. Playing Video Games: Motives, Responses, and Consequences integrates communication, psychology, and technology to examine […]

Learning Flash CS4 Professional

Learning Flash CS4 Professional offers beginners and intermediate Flash developers a unique introduction to the latest version of Adobe’s powerful multimedia application. This easy-to-read book is loaded with full-color examples and hands-on tasks to help you master Flash CS4’s new motion editor, integrated 3D system, and character control with the new inverse kinematics animation system. […]

Better Game Characters by Design

Games are poised for a major evolution, driven by growth in technical sophistication and audience reach. Characters that create powerful social and emotional connections with players throughout the game-play itself (not just in cut scenes) will be essential to next-generation games. However, the principles of sophisticated character design and interaction are not widely understood within […]