Browsing posts tagged: Software Development
Game Physics

Game Physics is an introduction to the ideas and techniques needed to create physically realistic 3D graphic environments. As a companion volume to Dave Eberly’s industry standard 3D Game Engine Design, Game Physics shares a similar practical approach and format. Dave includes simulations to introduce the key problems involved and then gradually reveals the mathematical […]

The Complete Guide to Game Audio

This comprehensive guide gives readers with basic music compositional skills the information they need to become commercially viable artisans. In addition to providing a foundation of prerequisite technical skills, including basic audio considerations and sound file formats, the book teaches the business skills needed to work successfully as an audio technician in the game development […]

Learning Flash CS4 Professional

Learning Flash CS4 Professional offers beginners and intermediate Flash developers a unique introduction to the latest version of Adobe’s powerful multimedia application. This easy-to-read book is loaded with full-color examples and hands-on tasks to help you master Flash CS4’s new motion editor, integrated 3D system, and character control with the new inverse kinematics animation system. […]

Programming Sudoku

Sudoku is a wildly popular puzzle game. Sudoku puzzles are 9×9 grids, and each square in the grid consists of a 3×3 subgrid called a region. Your goal is to fill in the squares so that each column, row, and region contains the numbers 1 through 9 exactly once. And some squares already contain numbers […]

AI for Game Developers

Advances in 3D visualization and physics-based simulation technology make it possible for game developers to create compelling, visually immersive gaming environments that were only dreamed of years ago. But today’s game players have grown in sophistication along with the games they play. It’s no longer enough to wow your players with dazzling graphics; the next […]

Mobile 3D Graphics

Graphics and game developers must learn to program for mobility. This book will teach you how. „This book – written by some of the key technical experts…provides a comprehensive but practical and easily understood introduction for any software engineer seeking to delight the consumer with rich 3D interactive experiences on their phone. Like the OpenGL […]

Extending Unity with Editor Scripting

Put Unity to use for your video games by creating your own custom tools with editor scriptingAbout This Book• Acquire a good understanding of extending Unity’s editor capabilities for a platformer game by using Gizmos, custom inspectors, editor windows, scriptable objects, and more• Learn to configure and get control over your asset import pipeline using […]

Disciplined Agile Delivery

Master IBM’s Breakthrough DAD Process Framework for Succeeding with Agile in Large, Complex, Mission-Critical IT Projects   It is widely recognized that moving from traditional to agile approaches to build software solutions is a critical source of competitive advantage. Mainstream agile approaches that are indeed suitable for small projects require significant tailoring for larger, complex […]

Experiences of Test Automation

Software test automation has moved beyond a luxury to become a necessity. Applications and systems have grown ever larger and more complex, and manual testing simply cannot keep up. As technology changes, and more organizations move into agile development, testing must adaptand quickly. Test automation is essential, but poor automation is wastefulhow do you know […]