Browsing posts tagged: Social Psychology
Emotions, Technology, and Digital Games

Emotions, Technology, and Digital Games explores the need for people to experience enjoyment, excitement, anxiety, anger, frustration, and many other emotions. The book provides essential information on why it is necessary to have a greater understanding of the power these emotions have on players, and how they affect players during, and after, a game. This […]

Video Games and Creativity

Video games have become an increasingly ubiquitous part of society due to the proliferation and use of mobile devices.  Video Games and Creativity explores research on the relationship between video games and creativity with regard to play, learning, and game design.  It answers such questions as: Can video games be used to develop or enhance […]

The Yellow Book of Games and Energizers

People of all ages learn important life skills through playing games, and recognising this can be the key to enhancing their social, educational and personal development. Incorporating play into teaching and training not only makes learning fun, but it can also open minds to the value of cooperation, communication and reflection.The book is a collection […]

Exodus to the Virtual World

Virtual worlds have exploded out of online game culture and now capture the attention of millions of ordinary people: husbands, wives, fathers, mothers, workers, retirees. Devoting dozens of hours each week to massively multiplayer virtual reality environments (like World of Warcraft and Second Life), these millions are the start of an exodus into the refuge […]

The Functions of Role-Playing Games

This study takes an analytical approach to the world of role-playing games, providing a theoretical framework for understanding their psychological and sociological functions. Sometimes dismissed as escapist and potentially dangerous, role-playing actually encourages creativity, self-awareness, group cohesion and "out-of-the-box" thinking. The book also offers a detailed participant-observer ethnography on role-playing games, featuring insightful interviews with […]

Getting Gamers

Video games are big business. They can be addicting. They are available almost anywhere you go and are appealing to people of all ages. They can eat up our time, cost us money, even kill our relationships. But it’s not all bad! This book will show that rather than being a waste of time, video […]

Video Games and Social Competence

Despite their popularity, online video games have been met with suspicion by the popular media and academic community. In particular, there is a growing concern that online video game play may be associated with deficits in social functioning. Due to a lack of empirical consistency, the debate surrounding the potential impact of online video game […]

Conflict Dialogue

Conflicts are more effectively managed if people understand the layers meaning in their conflicts and collaborate based on those meanings. In this book, author Peter M. Kellett analyzes and interprets real-life conflict stories as a way to create opportunities for more productive ways to navigate and resolve conflict.

Lesbian Family Life Cycle

Until now, lesbian families have had little help in identifying the stages of their couple relationships or recognizing the often stressful periods of relational transition. In this first-of-its-kind book, psychotherapist Suzanne Slater describes the joys and stresses common to lesbian families and provides a five-stage model of the development of lesbian couple relationships, from formation […]