Browsing posts tagged: Science
Treatise on Basic Philosophy

In this Introduction we shall sketch a profile of our field of inquiry. This is necessary because semantics is too often mistaken for lexicography and therefore dismissed as trivial, while at other times it is disparaged for being concerned with reputedly shady characters such as meaning and allegedly defunct ones like truth. Moreover our special […]

Multidimensional Journal Evaluation

Scientific communication depends primarily on publishing in journals. The most important indicator to determine the influence of a journal is the Impact Factor. Since this factor only measures the average number of citations per article in a certain time window, it can be argued that it does not reflect the actual value of a periodical. […]

Fachspezifische Internetrecherche

This second, completely revised edition provides approximately 300 links to sources on the Internet, most of which are free. Of these links, about 200 are described in detail, divided in the individual subjects of the Dewey decimal classification system. Subject gateways – mainly in German and English – are listed, along with lexica, bibliographies and […]

The Language Instinct

In this classic, the world’s expert on language and mind lucidly explains everything you always wanted to know about language: how it works, how children learn it, how it changes, how the brain computes it, and how it evolved. With deft use of examples of humor and wordplay, Steven Pinker weaves our vast knowledge of […]

Deep Simplicity

‚Gribbin takes us through the basics with his customary talent for accessibility and clarity‘ Sunday TimesThe world around us can be a complex, confusing place. Earthquakes happen without warning, stock markets fluctuate, weather forecasters seldom seem to get it right – even other people continue to baffle us. How do we make sense of it […]

Game Physics

Game Physics is an introduction to the ideas and techniques needed to create physically realistic 3D graphic environments. As a companion volume to Dave Eberly’s industry standard 3D Game Engine Design, Game Physics shares a similar practical approach and format. Dave includes simulations to introduce the key problems involved and then gradually reveals the mathematical […]