Browsing posts tagged: Programming
PC Assembly Language

The purpose of this book is to give the reader a better understanding of how computers really work at a lower level than in programming languages like Pascal. By gaining a deeper understanding of how computers work, the reader can often be much more productive developing software in higher level languages such as C and C++. Learning to program in assembly language is an excellent way to achieve this goal.

Game Physics

Game Physics is an introduction to the ideas and techniques needed to create physically realistic 3D graphic environments. As a companion volume to Dave Eberly’s industry standard 3D Game Engine Design, Game Physics shares a similar practical approach and format. Dave includes simulations to introduce the key problems involved and then gradually reveals the mathematical […]

Real-World Flash Game Development

Your deadline just got moved up. Your artist has never worked with Flash before. Your inner programmer is telling you that no OOP is a big Oops! Any Flash developer can share similar tales of woe. This book breaks down the process of Flash game development into simple, approachable steps. Never heard of a game […]