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The purpose of this book is to give the reader a better understanding of how computers really work at a lower level than in programming languages like Pascal. By gaining a deeper understanding of how computers work, the reader can often be much more productive developing software in higher level languages such as C and C++. Learning to program in assembly language is an excellent way to achieve this goal.
This broad-ranging book equips programmers and designers with a thorough grounding in the techniques used to create truly network-enabled computer graphics and games. Written for graphics/game/VE developers and students, it assumes no prior knowledge of networking. The text offers a broad view of what types of different architectural patterns can be found in current systems, […]
„Game Feel“ exposes „feel“ as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) – no matter the instruments, style or time period – these building blocks come into play. Feel and sensation are similar […]