Browsing posts tagged: Interactive Media
Building Interactive Worlds in 3D

In Building Interactive Worlds in 3D readers will find turnkey tutorials that detail all the steps required to build simulations and interactions, utilize virtual cameras, virtual actors (with self-determined behaviors), and real-time physics including gravity, collision, and topography. With the free software demos included, 3D artists and developers can learn to build a fully functioning […]

End-to-End Game Development

You’re part of a new venture, an independent gaming company, and you are about to undertake your first development project. The client wants a serious game, one with instructional goals and assessment metrics. Or you may be in a position to green light such a project yourself, believing that it can advance your organization’s mission […]

Networked Graphics

This broad-ranging book equips programmers and designers with a thorough grounding in the techniques used to create truly network-enabled computer graphics and games. Written for graphics/game/VE developers and students, it assumes no prior knowledge of networking. The text offers a broad view of what types of different architectural patterns can be found in current systems, […]

Postmortems from Game Developer

The popular Postmortem column in Game Developer magazine features firsthand accounts of how some of the most important and successful games of recent years have been made. This book offers the opportunity to harvest this expertise with one volume. The editor has organized the articles by theme and added previously unpublished analysis to reveal successful […]

The Complete Guide to Game Audio

This comprehensive guide gives readers with basic music compositional skills the information they need to become commercially viable artisans. In addition to providing a foundation of prerequisite technical skills, including basic audio considerations and sound file formats, the book teaches the business skills needed to work successfully as an audio technician in the game development […]

Digital Media Collection

The Digital Media universe is filled with music, video, and still imagery. And to begin your exploration, you just need to learn a few basic techniques. This collection of tips, hacks, and tutorials is designed to accelerate your mastery of these media. We cover video, music, and photography because they’re not isolated forms of expression–in […]

Learning Flash CS4 Professional

Learning Flash CS4 Professional offers beginners and intermediate Flash developers a unique introduction to the latest version of Adobe’s powerful multimedia application. This easy-to-read book is loaded with full-color examples and hands-on tasks to help you master Flash CS4’s new motion editor, integrated 3D system, and character control with the new inverse kinematics animation system. […]

AI for Game Developers

Advances in 3D visualization and physics-based simulation technology make it possible for game developers to create compelling, visually immersive gaming environments that were only dreamed of years ago. But today’s game players have grown in sophistication along with the games they play. It’s no longer enough to wow your players with dazzling graphics; the next […]

Home Hacking Projects for Geeks

Take a geek and a PC, add one soldering iron, a home, and a copy of Home Hacking Projects for Geeks, and you’ll give new meaning to the term, „home improvement.“ From fearless neophytes to tool-wielding masterminds, the home hacker in any geek will find new inspiration and plenty of hands-on guidance to take on […]

Podcasting Pocket Guide

With more than three thousand feeds in the iPodder directory and at least ten more being added every day, podcasting is undeniably hot. Podcasting Pocket Guide is a non-technical guide for the non-geek who wants in on this revolutionary new online medium–for those interested in enjoying the best podcasts or producing them.While podcasts seem like […]