Browsing posts tagged: General
The Germanic Languages

Provides a unique, up-to-date survey of twelve Germanic languages from English and German to Faroese and Yiddish.

Grammatikerwerb vor und nach der Pubertät

The author presents a longitudinal study on verb placement in children who spontaneously learned German as a second language. It compares the position of the verb in main and subordinate clauses in two half-sisters whose mother tongue is Russian, and who came to Germany at the ages 8 and 14, respectively. The study shows that […]

Germania Semitica

Germania Semitica describes linguistic and cultural Semitic influences on Early Germanic at two points in space and time: (1) Fifth to third century Proto-Germanic when a Phoenician, namely Carthaginian, superstrate influenced the lexicon, grammar, writing system, and religion in the Germanic homeland, (2) the pre-Christian British Isles, when Semitic substrates shaped the structure of the […]

Germanic Linguistics

This volume contains ten revised and expanded papers selected from the dozens presented at the last Michigan-Berkeley Germanic Linguistics Roundtable, five contributions each from syntax (by Werner Abraham, Sarah Fagan, Isabella Barbier, John te Velde, and Ruth Lanouette) and historical linguistics (by Garry Davis and Gregory Iverson, Mary Niepokuj, Neil Jacobs, Edgar Polomé, and David […]

Building Interactive Worlds in 3D

In Building Interactive Worlds in 3D readers will find turnkey tutorials that detail all the steps required to build simulations and interactions, utilize virtual cameras, virtual actors (with self-determined behaviors), and real-time physics including gravity, collision, and topography. With the free software demos included, 3D artists and developers can learn to build a fully functioning […]

V-Ray My Way

V-Ray My Way: A Practical Designers Guide to Creating Realistic Imagery Using V-Ray & 3ds Max is a practical, hands-on guide to creating some of the most stunning computer-generated images possible. It caters to the design masses; architects, engineers, interior designers, industrial designers, photographers, and enthusiasts will find this book essential in their quest to […]

Game Physics

Game Physics is an introduction to the ideas and techniques needed to create physically realistic 3D graphic environments. As a companion volume to Dave Eberly’s industry standard 3D Game Engine Design, Game Physics shares a similar practical approach and format. Dave includes simulations to introduce the key problems involved and then gradually reveals the mathematical […]

Real-World Flash Game Development

Your deadline just got moved up. Your artist has never worked with Flash before. Your inner programmer is telling you that no OOP is a big Oops! Any Flash developer can share similar tales of woe. This book breaks down the process of Flash game development into simple, approachable steps. Never heard of a game […]

The Game Audio Tutorial

Design and implement video game sound from beginning to end with this hands-on course in game audio. Music and sound effects speak to players on a deep level, and this book will show you how to design and implement powerful, interactive sound that measurably improves gameplay. If you are a sound designer or composer and […]

Theory of Fun for Game Design

A Theory of Fun for Game Design is not your typical how-to book. It features a novel way of teaching interactive designers how to create and improve their designs to incorporate the highest degree of fun. As the book shows, designing for fun is all about making interactive products like games highly entertaining, engaging, and […]