Browsing posts tagged: Current Events
Statistical Deception at Work

Written to reveal statistical deceptions often thrust upon unsuspecting journalists, this book views the use of numbers from a public perspective. Illustrating how the statistical naivete of journalists often nourishes quantitative misinformation, the author’s intent is to make journalists more critical appraisers of numerical data so that in reporting them they do not deceive the […]

Joystick Soldiers

Joystick Soldiers is the first anthology to examine the reciprocal relationship between militarism and video games. War has been an integral theme of the games industry since the invention of the first video game, Spacewar! in 1962.While war video games began as entertainment, military organizations soon saw their potential as combat simulation and recruitment tools. […]

Postmortems from Game Developer

The popular Postmortem column in Game Developer magazine features firsthand accounts of how some of the most important and successful games of recent years have been made. This book offers the opportunity to harvest this expertise with one volume. The editor has organized the articles by theme and added previously unpublished analysis to reveal successful […]

Sleeping Dragon, Rising Sun

China, the greatest empire the world had ever known, is weak and divided after a series of humiliating defeats in the Opium Wars, and the divine Empress‘ court harbours many who deeply resent the westerners who inflicted and now take advantage of these losses. Japan, on the other hand, has embraced the West with open […]

Videogames

In the few decades since they first blipped their way onto television screens, videogames have become one of the most culturally, socially and economically significant media forms. Newman’s volume considers how we might approach videogames as media texts to be read, experiences to be played and played with, systems and simulations to be decoded and […]

The Civil War Quiz Book

If you think you know a lot about the Civil War, challenge yourself with this instructive and intriguing book of questions. Covering every battle of the war, commanders and ordinary soldiers, weapons, and armies, this book will test the knowledge of even the most dedicated history buff. Degrees of difficulty range from elementary to questions […]

Militainment, Inc.

Militainment, Inc. offers provocative, sometimes disturbing insight into the ways that war is presented and viewed as entertainment or „militainment“ in contemporary American popular culture. War has been the subject of entertainment for centuries, but Roger Stahl argues that a new interactive mode of militarized entertainment is recruiting its audience as virtual-citizen soldiers. The author […]

Playing Video Games

From security training simulations to war games to role-playing games, to sports games to gambling, playing video games has become a social phenomena, and the increasing number of players that cross gender, culture, and age is on a dramatic upward trajectory. Playing Video Games: Motives, Responses, and Consequences integrates communication, psychology, and technology to examine […]

Convergence and Fragmentation

Convergence under pressure leads to fragmentation. Therefore, the role of the newest information and communication technologies and formats in a changing Europe must be analysed not only in terms of optimistic market projections but also in terms of realistic trends toward complementary fragmentations.

Revenge of the Pequots

In the mid-1970s, the Mashantucket Pequot tribe had only one member — an elderly woman who pleaded with her grandson to come live on the impoverished reservation and save it from falling into government hands upon her death. In Revenge of the Pequots, journalist Kim Isaac Eisler tells the remarkable story of how Richard „Skip“ […]