Browsing posts tagged: Cultural
Joystick Soldiers

Joystick Soldiers is the first anthology to examine the reciprocal relationship between militarism and video games. War has been an integral theme of the games industry since the invention of the first video game, Spacewar! in 1962.While war video games began as entertainment, military organizations soon saw their potential as combat simulation and recruitment tools. […]

History of Reading

Steven Roger Fischer’s fascinating book traces the complete story of reading from the time when symbol first became sign through to the electronic texts of the present day. Describing ancient forms of reading and the various modes that were necessary to read different writing systems and scripts, Fischer turns to Asia and the Americas and […]

Gaming Lives in the Twenty-First Century

Gaming Lives explores the complexly rendered relationship between computer gaming environments and literacy development by focusing on in-depth case studies of computer gamers in the United States at the beginning of the twenty-first century. This volume examines the claim that computer games can provide better literacy and learning environments than U.S. schools. Using the words […]

The Nature and Uses of Lotteries

Thomas Gataker was a disputatious Puritan divine. His The Nature and Uses of Lotteries (1627) was the first systematic exposition of a modern view of lotteries, not just as a form of gambling, but as a fair method of division. Gataker approved of these uses, but condemned divination and sorcery using random signs or spells. […]

The Labor of Luck

In this gripping ethnography, Jeffrey J. Sallaz goes behind the scenes of the global casino industry to investigate the radically different worlds of work and leisure he found in identically designed casinos in the United States and South Africa. Seamlessly weaving political and economic history with his own personal experience, Sallaz provides a riveting account […]

Militainment, Inc.

Militainment, Inc. offers provocative, sometimes disturbing insight into the ways that war is presented and viewed as entertainment or „militainment“ in contemporary American popular culture. War has been the subject of entertainment for centuries, but Roger Stahl argues that a new interactive mode of militarized entertainment is recruiting its audience as virtual-citizen soldiers. The author […]

Synthetic Worlds

From EverQuest to World of Warcraft, online games have evolved from the exclusive domain of computer geeks into an extraordinarily lucrative staple of the entertainment industry. People of all ages and from all walks of life now spend thousands of hours and dollars partaking in this popular new brand of escapism. But the line between […]

The Video Game Theory Reader 2

The Video Game Theory Reader 2 picks up where the first Video Game Theory Reader (Routledge, 2003) left off, with a group of leading scholars turning their attention to next-generation platforms-the Nintendo Wii, the PlayStation 3, the Xbox 360-and to new issues in the rapidly expanding field of video games studies. The contributors are some […]

Playing with Videogames

Playing with Videogames documents the richly productive, playful and social cultures of videogaming that support, surround and sustain this most important of digital media forms and yet which remain largely invisible within existing studies. James Newman details the rich array of activities that surround game-playing, charting the vibrant and productive practices of the vast number of […]